r.Mobile.PixelProjectedReflectionQuality
r.Mobile.PixelProjectedReflectionQuality is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.PixelProjectedReflectionQuality does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The quality of pixel projected reflection on mobile platform. 0: Disabled 1: Best performance but may have some artifacts in some view angles. [default] 2: Better quality and reasonable performance and could fix some artifacts. 3: Best quality but will be much heavier.
Usage
Unreal console (open with ~)
> r.Mobile.PixelProjectedReflectionQuality 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.LandscapeHoleMeshVarr.Mobile.MaxVisibleMovableSpotLightsShadowVarr.Mobile.MeshSortingMethodVarr.Mobile.MobileSupportBloomSetupRareCasesVarr.Mobile.PixelFogDepthTestVarr.Mobile.PixelFogQualityVarr.Mobile.PlanarReflectionModeVarr.Mobile.PropagateAlphaVarr.Mobile.ReflectionCaptureCompressionVarr.Mobile.SceneColorFormatVarr.Mobile.SceneDepthAuxVarr.Mobile.ShadingPathVar