r.Mobile.SceneColorFormat
r.Mobile.SceneColorFormat is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.SceneColorFormat does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Overrides the memory layout (RGBA) used for the scene color of the mobile renderer. Unsupported overridden formats silently use default 0: (default) Automatically select the appropriate format depending on project settings and device support. 1: PF_FloatRGBA 64Bit 2: PF_FloatR11G11B10 32Bit 3: PF_B8G8R8A8 32Bit
Usage
Unreal console (open with ~)
> r.Mobile.SceneColorFormat 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.PixelFogDepthTestVarr.Mobile.PixelFogQualityVarr.Mobile.PixelProjectedReflectionQualityVarr.Mobile.PlanarReflectionModeVarr.Mobile.PropagateAlphaVarr.Mobile.ReflectionCaptureCompressionVarr.Mobile.SceneDepthAuxVarr.Mobile.ShadingPathVarr.Mobile.Shadow.CSMDebugHintVarr.Mobile.Shadow.CSMShaderCullingDebugGfxVarr.Mobile.Shadow.CSMShaderCullingMethodVarr.Mobile.ShadowmapRoundUpToPowerOfTwoVar