r.Mobile.ShadingPath
r.Mobile.ShadingPath is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.ShadingPath does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: Forward shading (default)1: Deferred shading
Usage
Unreal console (open with ~)
> r.Mobile.ShadingPath 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.PixelProjectedReflectionQualityVarr.Mobile.PlanarReflectionModeVarr.Mobile.PropagateAlphaVarr.Mobile.ReflectionCaptureCompressionVarr.Mobile.SceneColorFormatVarr.Mobile.SceneDepthAuxVarr.Mobile.Shadow.CSMDebugHintVarr.Mobile.Shadow.CSMShaderCullingDebugGfxVarr.Mobile.Shadow.CSMShaderCullingMethodVarr.Mobile.ShadowmapRoundUpToPowerOfTwoVarr.Mobile.SkyLightPermutationVarr.Mobile.SupportGPUSceneVar