r.PathTracing.FlushDispatch
r.PathTracing.FlushDispatch is a console variable in Unreal Engine 5 (UE5). See what r.PathTracing.FlushDispatch does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables flushing of the command list after dispatch to reduce the likelyhood of TDRs on Windows (default: 2) 0: off 1: flush after each dispatch 2: flush after each tile
Usage
Unreal console (open with ~)
> r.PathTracing.FlushDispatch 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.PathTracing.CompactionVarr.PathTracing.DenoiserVarr.PathTracing.DispatchSizeVarr.PathTracing.EnableCameraBackfaceCullingVarr.PathTracing.EnableEmissiveVarr.PathTracing.FilterWidthVarr.PathTracing.FrameIndependentTemporalSeedVarr.PathTracing.IndirectDispatchVarr.PathTracing.LightGridMaxCountVarr.PathTracing.LightGridResolutionVarr.PathTracing.LightGridVisualizeVarr.PathTracing.MaxBouncesVar