r.PathTracing.LightGridResolution
r.PathTracing.LightGridResolution is a console variable in Unreal Engine 5 (UE5). See what r.PathTracing.LightGridResolution does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Controls the resolution of the 2D light grid used to cull irrelevant lights from lighting calculations (default = 256)
Usage
Unreal console (open with ~)
> r.PathTracing.LightGridResolution 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.PathTracing.EnableEmissiveVarr.PathTracing.FilterWidthVarr.PathTracing.FlushDispatchVarr.PathTracing.FrameIndependentTemporalSeedVarr.PathTracing.IndirectDispatchVarr.PathTracing.LightGridMaxCountVarr.PathTracing.LightGridVisualizeVarr.PathTracing.MaxBouncesVarr.PathTracing.MaxPathIntensityVarr.PathTracing.MaxSSSBouncesVarr.PathTracing.MISCompensationVarr.PathTracing.MISModeVar