r.PathTracing.IndirectDispatch
r.PathTracing.IndirectDispatch is a console variable in Unreal Engine 5 (UE5). See what r.PathTracing.IndirectDispatch does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables indirect dispatch (if supported by the hardware) for compacted path tracing (default: 0 (disabled))
Usage
Unreal console (open with ~)
> r.PathTracing.IndirectDispatch 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.PathTracing.DispatchSizeVarr.PathTracing.EnableCameraBackfaceCullingVarr.PathTracing.EnableEmissiveVarr.PathTracing.FilterWidthVarr.PathTracing.FlushDispatchVarr.PathTracing.FrameIndependentTemporalSeedVarr.PathTracing.LightGridMaxCountVarr.PathTracing.LightGridResolutionVarr.PathTracing.LightGridVisualizeVarr.PathTracing.MaxBouncesVarr.PathTracing.MaxPathIntensityVarr.PathTracing.MaxSSSBouncesVar