r.RayTracing.Translucency.MinRayDistance
r.RayTracing.Translucency.MinRayDistance is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Translucency.MinRayDistance does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets the minimum ray distance for ray traced translucency rays. Actual translucency ray length is computed as Lerp(MaxRayDistance, MinRayDistance, Roughness), i.e. translucency rays become shorter when traced from rougher surfaces. (default = -1 (infinite rays))
Usage
Unreal console (open with ~)
> r.RayTracing.Translucency.MinRayDistance 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Translucency.DirectLightingVarr.RayTracing.Translucency.EmissiveAndIndirectLightingVarr.RayTracing.Translucency.HeightFogVarr.RayTracing.Translucency.MaxRayDistanceVarr.RayTracing.Translucency.MaxRefractionRaysVarr.RayTracing.Translucency.MaxRoughnessVarr.RayTracing.Translucency.PrimaryRayBiasVarr.RayTracing.Translucency.RefractionVarr.RayTracing.Translucency.SamplesPerPixelVarr.RayTracing.Translucency.ShadowsVarr.RayTracing.Transmission.RejectionSamplingTrialsVarr.RayTracing.Transmission.SamplingTechniqueVar