r.RayTracing.Translucency.Shadows
r.RayTracing.Translucency.Shadows is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Translucency.Shadows does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables shadows in ray tracing translucency) -1: Shadows driven by postprocessing volume (default) 0: Shadows disabled 1: Hard shadows 2: Soft area shadows
Usage
Unreal console (open with ~)
> r.RayTracing.Translucency.Shadows 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Translucency.MaxRefractionRaysVarr.RayTracing.Translucency.MaxRoughnessVarr.RayTracing.Translucency.MinRayDistanceVarr.RayTracing.Translucency.PrimaryRayBiasVarr.RayTracing.Translucency.RefractionVarr.RayTracing.Translucency.SamplesPerPixelVarr.RayTracing.Transmission.RejectionSamplingTrialsVarr.RayTracing.Transmission.SamplingTechniqueVarr.RayTracing.Transmission.TransmissionSamplingDistanceCullingVarr.RayTracing.UseTextureLodVarr.RDG.AsyncComputeVarr.RDG.BreakpointVar