r.RayTracing.Transmission.SamplingTechnique
r.RayTracing.Transmission.SamplingTechnique is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Transmission.SamplingTechnique does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: Uses constant tracking of an infinite homogeneous medium 1: Uses constant tracking of a finite homogeneous medium whose extent is determined by transmission sampling distance (default)
Usage
Unreal console (open with ~)
> r.RayTracing.Transmission.SamplingTechnique 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Translucency.MinRayDistanceVarr.RayTracing.Translucency.PrimaryRayBiasVarr.RayTracing.Translucency.RefractionVarr.RayTracing.Translucency.SamplesPerPixelVarr.RayTracing.Translucency.ShadowsVarr.RayTracing.Transmission.RejectionSamplingTrialsVarr.RayTracing.Transmission.TransmissionSamplingDistanceCullingVarr.RayTracing.UseTextureLodVarr.RDG.AsyncComputeVarr.RDG.BreakpointVarr.RDG.ClobberResourcesVarr.RDG.CullPassesVar