r.RayTracing.Transmission.RejectionSamplingTrials
r.RayTracing.Transmission.RejectionSamplingTrials is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Transmission.RejectionSamplingTrials does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Determines the number of rejection-sampling trials (default = 0)
Usage
Unreal console (open with ~)
> r.RayTracing.Transmission.RejectionSamplingTrials 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Translucency.MaxRoughnessVarr.RayTracing.Translucency.MinRayDistanceVarr.RayTracing.Translucency.PrimaryRayBiasVarr.RayTracing.Translucency.RefractionVarr.RayTracing.Translucency.SamplesPerPixelVarr.RayTracing.Translucency.ShadowsVarr.RayTracing.Transmission.SamplingTechniqueVarr.RayTracing.Transmission.TransmissionSamplingDistanceCullingVarr.RayTracing.UseTextureLodVarr.RDG.AsyncComputeVarr.RDG.BreakpointVarr.RDG.ClobberResourcesVar