r.SeparateTranslucencyUpsampleMode
r.SeparateTranslucencyUpsampleMode is a console variable in Unreal Engine 5 (UE5). See what r.SeparateTranslucencyUpsampleMode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Upsample method to use on separate translucency. These are only used when r.SeparateTranslucencyScreenPercentage is less than 100. 0: bilinear 1: Nearest-Depth Neighbor (only when r.SeparateTranslucencyScreenPercentage is 50)
Usage
Unreal console (open with ~)
> r.SeparateTranslucencyUpsampleMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SeparateTranslucencyVarr.SeparateTranslucencyAutoDownsampleVarr.SeparateTranslucencyDurationDownsampleThresholdVarr.SeparateTranslucencyDurationUpsampleThresholdVarr.SeparateTranslucencyMinDownsampleChangeTimeVarr.SeparateTranslucencyScreenPercentageVarr.SetFramePaceCmdr.SetNearClipPlaneCmdr.SetResVarr.ShaderCodeLibrary.AsyncIOAllowDontCacheVarr.ShaderCodeLibrary.DefaultAsyncIOPriorityVarr.ShaderCodeLibrary.MaxShaderGroupSizeVar