r.SeparateTranslucency
r.SeparateTranslucency is a console variable in Unreal Engine 5 (UE5). See what r.SeparateTranslucency does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Allows to disable the separate translucency feature (all translucency is rendered in separate RT and composited after DOF, if not specified otherwise in the material). 0: off (translucency is affected by depth of field) 1: on costs GPU performance and memory but keeps translucency unaffected by Depth of Field. (default)
Usage
Unreal console (open with ~)
> r.SeparateTranslucency 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ScreenPercentage.MaxResolutionVarr.ScreenPercentage.MinResolutionVarr.ScreenPercentage.ModeVarr.ScreenshotDelegateVarr.SecondaryScreenPercentage.GameViewportVarr.SelectiveBasePassOutputsVarr.SeparateTranslucencyAutoDownsampleVarr.SeparateTranslucencyDurationDownsampleThresholdVarr.SeparateTranslucencyDurationUpsampleThresholdVarr.SeparateTranslucencyMinDownsampleChangeTimeVarr.SeparateTranslucencyScreenPercentageVarr.SeparateTranslucencyUpsampleModeVar