UEConsole Commands
VariableConsole VariableRenderer

r.SeparateTranslucency

r.SeparateTranslucency is a console variable in Unreal Engine 5 (UE5). See what r.SeparateTranslucency does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

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Allows to disable the separate translucency feature (all translucency is rendered in separate RT and composited after DOF, if not specified otherwise in the material). 0: off (translucency is affected by depth of field) 1: on costs GPU performance and memory but keeps translucency unaffected by Depth of Field. (default)

Usage

Unreal console (open with ~)
> r.SeparateTranslucency 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r