r.ShaderCodeLibrary.MaxShaderGroupSize
r.ShaderCodeLibrary.MaxShaderGroupSize is a console variable in Unreal Engine 5 (UE5). See what r.ShaderCodeLibrary.MaxShaderGroupSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Max (uncompressed) size of a group of shaders to be compressed/decompressed together.If a group exceeds it, it will be evenly split into subgroups which strive to not exceed it. However, if a shader group is down to one shader and still exceeds the limit, the limit will be ignored.
Usage
Unreal console (open with ~)
> r.ShaderCodeLibrary.MaxShaderGroupSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SeparateTranslucencyUpsampleModeVarr.SetFramePaceCmdr.SetNearClipPlaneCmdr.SetResVarr.ShaderCodeLibrary.AsyncIOAllowDontCacheVarr.ShaderCodeLibrary.DefaultAsyncIOPriorityVarr.ShaderCodeLibrary.SeparateLoadingCacheVarr.ShaderCodeLibrary.VisualizeShaderUsageVarr.ShaderCompiler.AllowDistributedCompilationVarr.ShaderCompiler.CacheStatsPrintoutIntervalVarr.ShaderCompiler.CrashOnHungShaderMapsVarr.ShaderCompiler.DistributedControllerTimeoutVar