r.SeparateTranslucencyDurationUpsampleThreshold
r.SeparateTranslucencyDurationUpsampleThreshold is a console variable in Unreal Engine 5 (UE5). See what r.SeparateTranslucencyDurationUpsampleThreshold does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When smoothed half-res translucency GPU duration is smaller than this value (ms), the entire pass will be restored to full resolution. This should be around 1/4 of r.SeparateTranslucencyDurationDownsampleThreshold to avoid toggling downsampled state constantly.
Usage
Unreal console (open with ~)
> r.SeparateTranslucencyDurationUpsampleThreshold 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ScreenshotDelegateVarr.SecondaryScreenPercentage.GameViewportVarr.SelectiveBasePassOutputsVarr.SeparateTranslucencyVarr.SeparateTranslucencyAutoDownsampleVarr.SeparateTranslucencyDurationDownsampleThresholdVarr.SeparateTranslucencyMinDownsampleChangeTimeVarr.SeparateTranslucencyScreenPercentageVarr.SeparateTranslucencyUpsampleModeVarr.SetFramePaceCmdr.SetNearClipPlaneCmdr.SetResVar