r.SeparateTranslucencyDurationDownsampleThreshold
r.SeparateTranslucencyDurationDownsampleThreshold is a console variable in Unreal Engine 5 (UE5). See what r.SeparateTranslucencyDurationDownsampleThreshold does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When smoothed full-res translucency GPU duration is larger than this value (ms), the entire pass will be downsampled by a factor of 2 in each dimension.
Usage
Unreal console (open with ~)
> r.SeparateTranslucencyDurationDownsampleThreshold 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ScreenPercentage.ModeVarr.ScreenshotDelegateVarr.SecondaryScreenPercentage.GameViewportVarr.SelectiveBasePassOutputsVarr.SeparateTranslucencyVarr.SeparateTranslucencyAutoDownsampleVarr.SeparateTranslucencyDurationUpsampleThresholdVarr.SeparateTranslucencyMinDownsampleChangeTimeVarr.SeparateTranslucencyScreenPercentageVarr.SeparateTranslucencyUpsampleModeVarr.SetFramePaceCmdr.SetNearClipPlaneCmd