r.ShaderCompiler.ShadermapCompilationTimeout
r.ShaderCompiler.ShadermapCompilationTimeout is a console variable in Unreal Engine 5 (UE5). See what r.ShaderCompiler.ShadermapCompilationTimeout does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Maximum number of seconds a single shadermap (which can be comprised of multiple jobs) can be compiled after being considered hung.
Usage
Unreal console (open with ~)
> r.ShaderCompiler.ShadermapCompilationTimeout 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderCompiler.JobCacheVarr.ShaderCompiler.JobCacheDDCVarr.ShaderCompiler.JobCacheDDCEnableRemotePolicyVarr.ShaderCompiler.MaxJobCacheMemoryMBVarr.ShaderCompiler.MaxJobCacheMemoryPercentVarr.ShaderCompiler.PrintStatsCmdr.ShaderCompiler.TooLongIOThresholdSecondsVarr.ShaderComplexity.Baseline.Deferred.PSVarr.ShaderComplexity.Baseline.Deferred.UnlitPSVarr.ShaderComplexity.Baseline.Deferred.VSVarr.ShaderComplexity.Baseline.Forward.PSVarr.ShaderComplexity.Baseline.Forward.UnlitPSVar