r.ShaderCompiler.MaxJobCacheMemoryMB
r.ShaderCompiler.MaxJobCacheMemoryMB is a console variable in Unreal Engine 5 (UE5). See what r.ShaderCompiler.MaxJobCacheMemoryMB does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
if != 0, shader compiler cache will be limited to this many megabytes (16GB by default). If 0, the usage will be unlimited. Minimum of this or r.ShaderCompiler.MaxJobCacheMemoryPercent applies.
Usage
Unreal console (open with ~)
> r.ShaderCompiler.MaxJobCacheMemoryMB 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderCompiler.DistributedMinBatchSizeVarr.ShaderCompiler.DumpCompileJobInputsVarr.ShaderCompiler.EmitWarningsOnLoadVarr.ShaderCompiler.JobCacheVarr.ShaderCompiler.JobCacheDDCVarr.ShaderCompiler.JobCacheDDCEnableRemotePolicyVarr.ShaderCompiler.MaxJobCacheMemoryPercentVarr.ShaderCompiler.PrintStatsCmdr.ShaderCompiler.ShadermapCompilationTimeoutVarr.ShaderCompiler.TooLongIOThresholdSecondsVarr.ShaderComplexity.Baseline.Deferred.PSVarr.ShaderComplexity.Baseline.Deferred.UnlitPSVar