r.ShaderCompiler.JobCache
r.ShaderCompiler.JobCache is a console variable in Unreal Engine 5 (UE5). See what r.ShaderCompiler.JobCache does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
if != 0, shader compiler cache (based on the unpreprocessed input hash) will be disabled. By default, it is enabled.
Usage
Unreal console (open with ~)
> r.ShaderCompiler.JobCache 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderCompiler.CacheStatsPrintoutIntervalVarr.ShaderCompiler.CrashOnHungShaderMapsVarr.ShaderCompiler.DistributedControllerTimeoutVarr.ShaderCompiler.DistributedMinBatchSizeVarr.ShaderCompiler.DumpCompileJobInputsVarr.ShaderCompiler.EmitWarningsOnLoadVarr.ShaderCompiler.JobCacheDDCVarr.ShaderCompiler.JobCacheDDCEnableRemotePolicyVarr.ShaderCompiler.MaxJobCacheMemoryMBVarr.ShaderCompiler.MaxJobCacheMemoryPercentVarr.ShaderCompiler.PrintStatsCmdr.ShaderCompiler.ShadermapCompilationTimeoutVar