r.ShaderCompiler.MaxJobCacheMemoryPercent
r.ShaderCompiler.MaxJobCacheMemoryPercent is a console variable in Unreal Engine 5 (UE5). See what r.ShaderCompiler.MaxJobCacheMemoryPercent does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
if != 0, shader compiler cache will be limited to this percentage of available physical RAM (5% by default). If 0, the usage will be unlimited. Minimum of this or r.ShaderCompiler.MaxJobCacheMemoryMB applies.
Usage
Unreal console (open with ~)
> r.ShaderCompiler.MaxJobCacheMemoryPercent 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderCompiler.DumpCompileJobInputsVarr.ShaderCompiler.EmitWarningsOnLoadVarr.ShaderCompiler.JobCacheVarr.ShaderCompiler.JobCacheDDCVarr.ShaderCompiler.JobCacheDDCEnableRemotePolicyVarr.ShaderCompiler.MaxJobCacheMemoryMBVarr.ShaderCompiler.PrintStatsCmdr.ShaderCompiler.ShadermapCompilationTimeoutVarr.ShaderCompiler.TooLongIOThresholdSecondsVarr.ShaderComplexity.Baseline.Deferred.PSVarr.ShaderComplexity.Baseline.Deferred.UnlitPSVarr.ShaderComplexity.Baseline.Deferred.VSVar