r.ShaderPipelineCache.BackgroundBatchSize
r.ShaderPipelineCache.BackgroundBatchSize is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.BackgroundBatchSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Set the number of PipelineStateObjects to compile in a single batch operation when compiling in the background. Defaults to a maximum of 1 per frame, due to async. file IO it is less in practice.
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.BackgroundBatchSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderDrawDebug.LockVarr.ShaderDrawDebug.MaxElementCountVarr.ShaderLibrary.PrintExtendedStatsVarr.ShaderPipelineCache.AlwaysGenerateOSCacheVarr.ShaderPipelineCache.AutoSaveTimeVarr.ShaderPipelineCache.AutoSaveTimeBoundPSOVarr.ShaderPipelineCache.BackgroundBatchTimeVarr.ShaderPipelineCache.BatchSizeVarr.ShaderPipelineCache.BatchTimeVarr.ShaderPipelineCache.ClearOSCacheVarr.ShaderPipelineCache.CloseCmdr.ShaderPipelineCache.DoNotPrecompileComputePSOVar