UEConsole Commands
VariableConsole VariableRenderer

r.ShaderPipelineCache.AutoSaveTimeBoundPSO

r.ShaderPipelineCache.AutoSaveTimeBoundPSO is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.AutoSaveTimeBoundPSO does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Set the time where any logged PSO\'s will be saved when -logpso is on the command line.

Usage

Unreal console (open with ~)
> r.ShaderPipelineCache.AutoSaveTimeBoundPSO 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r