r.ShaderPipelineCache.AutoSaveTimeBoundPSO
r.ShaderPipelineCache.AutoSaveTimeBoundPSO is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.AutoSaveTimeBoundPSO does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Set the time where any logged PSO\'s will be saved when -logpso is on the command line.
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.AutoSaveTimeBoundPSO 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderDrawDebugVarr.ShaderDrawDebug.LockVarr.ShaderDrawDebug.MaxElementCountVarr.ShaderLibrary.PrintExtendedStatsVarr.ShaderPipelineCache.AlwaysGenerateOSCacheVarr.ShaderPipelineCache.AutoSaveTimeVarr.ShaderPipelineCache.BackgroundBatchSizeVarr.ShaderPipelineCache.BackgroundBatchTimeVarr.ShaderPipelineCache.BatchSizeVarr.ShaderPipelineCache.BatchTimeVarr.ShaderPipelineCache.ClearOSCacheVarr.ShaderPipelineCache.CloseCmd