UEConsole Commands
VariableConsole VariableRenderer

r.Shaders.CompressionFormat.Oodle.Level

r.Shaders.CompressionFormat.Oodle.Level is a console variable in Unreal Engine 5 (UE5). See what r.Shaders.CompressionFormat.Oodle.Level does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Oodle compression level. This mostly trades encode speed vs compression ratio, decode speed is determined by r.Shaders.CompressionFormat.Oodle.Algo -4 : HyperFast4 -3 : HyperFast3 -2 : HyperFast2 -1 : HyperFast1 0 : None 1 : SuperFast 2 : VeryFast 3 : Fast 4 : Normal 5 : Optimal1 6 : Optimal2 7 : Optimal3 8 : Optimal4

Usage

Unreal console (open with ~)
> r.Shaders.CompressionFormat.Oodle.Level 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r