r.Shaders.CompressionFormat.Oodle.Level
r.Shaders.CompressionFormat.Oodle.Level is a console variable in Unreal Engine 5 (UE5). See what r.Shaders.CompressionFormat.Oodle.Level does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Oodle compression level. This mostly trades encode speed vs compression ratio, decode speed is determined by r.Shaders.CompressionFormat.Oodle.Algo -4 : HyperFast4 -3 : HyperFast3 -2 : HyperFast2 -1 : HyperFast1 0 : None 1 : SuperFast 2 : VeryFast 3 : Fast 4 : Normal 5 : Optimal1 6 : Optimal2 7 : Optimal3 8 : Optimal4
Usage
Unreal console (open with ~)
> r.Shaders.CompressionFormat.Oodle.Level 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shaders.AllowCompilingThroughWorkersVarr.Shaders.AllowUniqueSymbolsVarr.Shaders.BoundsCheckingVarr.Shaders.CheckLevelVarr.Shaders.CompressionFormatVarr.Shaders.CompressionFormat.Oodle.AlgoVarr.Shaders.ExtraDataVarr.Shaders.FastMathVarr.Shaders.FlowControlModeVarr.Shaders.ForceDXCVarr.Shaders.GenerateSymbolsVarr.Shaders.OptimizeVar