UEConsole Commands
VariableConsole VariableRenderer

r.Shaders.CompressionFormat.Oodle.Algo

r.Shaders.CompressionFormat.Oodle.Algo is a console variable in Unreal Engine 5 (UE5). See what r.Shaders.CompressionFormat.Oodle.Algo does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Oodle compression method for the shader code, from fastest to slowest to decode. 0: None (invalid setting) 1: Selkie (fastest to decode) 2: Mermaid 3: Kraken 4: Leviathan (slowest to decode)

Usage

Unreal console (open with ~)
> r.Shaders.CompressionFormat.Oodle.Algo 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r