r.Shading.EnergyConservation.Format
r.Shading.EnergyConservation.Format is a console variable in Unreal Engine 5 (UE5). See what r.Shading.EnergyConservation.Format does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Energy conservation table format 0: 16bits, 1: 32bits.
Usage
Unreal console (open with ~)
> r.Shading.EnergyConservation.Format 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shaders.ValidationVarr.Shaders.WarningsAsErrorsVarr.Shaders.WriteSymbolsVarr.Shaders.WriteSymbols.ZipVarr.Shaders.ZeroInitialiseVarr.Shading.EnergyConservationVarr.Shading.EnergyPreservationVarr.Shading.FurnaceTestVarr.Shading.FurnaceTest.SampleCountVarr.Shadow.AlwaysAllocateMaxResolutionAtlasesVarr.Shadow.CachedShadowsCastFromMovablePrimitivesVarr.Shadow.CachePreshadowVar