UEConsole Commands
VariableConsole VariableRenderer

r.Shadow.AlwaysAllocateMaxResolutionAtlases

r.Shadow.AlwaysAllocateMaxResolutionAtlases is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.AlwaysAllocateMaxResolutionAtlases does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

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If enabled, will always allocate shadow map atlases at the maximum resolution rather than trimming unused space. This will waste more memory but can possibly reduce render target pool fragmentation and thrash.

Usage

Unreal console (open with ~)
> r.Shadow.AlwaysAllocateMaxResolutionAtlases 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r