UEConsole Commands
VariableConsole VariableRenderer

r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange

r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Beyond this distance in world units, material position effects (e.g., WPO or PDO) cease to cause VSM invalidations. This can be used to tune performance by reducing re-draw overhead, but causes some artifacts. < 0 <=> infinite (default)

Usage

Unreal console (open with ~)
> r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r