r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange
r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Beyond this distance in world units, material position effects (e.g., WPO or PDO) cease to cause VSM invalidations. This can be used to tune performance by reducing re-draw overhead, but causes some artifacts. < 0 <=> infinite (default)
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.CacheVarr.Shadow.Virtual.Cache.ClipmapPanningVarr.Shadow.Virtual.Cache.DebugSkipDynamicPageInvalidationVarr.Shadow.Virtual.Cache.DeformableMeshesInvalidateVarr.Shadow.Virtual.Cache.DrawInvalidatingBoundsVarr.Shadow.Virtual.Cache.InvalidateUseHZBVarr.Shadow.Virtual.Cache.StaticSeparateVarr.Shadow.Virtual.Clipmap.FirstCoarseLevelVarr.Shadow.Virtual.Clipmap.FirstLevelVarr.Shadow.Virtual.Clipmap.LastCoarseLevelVarr.Shadow.Virtual.Clipmap.LastLevelVarr.Shadow.Virtual.Clipmap.UseConservativeCullingVar