r.Shadow.Virtual.Cache.StaticSeparate
r.Shadow.Virtual.Cache.StaticSeparate is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.Cache.StaticSeparate does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When enabled, caches static objects in separate pages from dynamic objects. This can improve performance in largely static scenes, but doubles the memory cost of the physical page pool.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.Cache.StaticSeparate 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.Cache.ClipmapPanningVarr.Shadow.Virtual.Cache.DebugSkipDynamicPageInvalidationVarr.Shadow.Virtual.Cache.DeformableMeshesInvalidateVarr.Shadow.Virtual.Cache.DrawInvalidatingBoundsVarr.Shadow.Virtual.Cache.InvalidateUseHZBVarr.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRangeVarr.Shadow.Virtual.Clipmap.FirstCoarseLevelVarr.Shadow.Virtual.Clipmap.FirstLevelVarr.Shadow.Virtual.Clipmap.LastCoarseLevelVarr.Shadow.Virtual.Clipmap.LastLevelVarr.Shadow.Virtual.Clipmap.UseConservativeCullingVarr.Shadow.Virtual.Clipmap.ZRangeScaleVar