r.Shadow.Virtual.Cache.DrawInvalidatingBounds
r.Shadow.Virtual.Cache.DrawInvalidatingBounds is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.Cache.DrawInvalidatingBounds does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Turn on debug render cache invalidating instance bounds, heat mapped by number of pages invalidated. 1 = Draw all bounds. 2 = Draw those invalidating static cached pages only 3 = Draw those invalidating dynamic cached pages only
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.Cache.DrawInvalidatingBounds 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.AccumulateStatsVarr.Shadow.Virtual.BuildHZBPerPageVarr.Shadow.Virtual.CacheVarr.Shadow.Virtual.Cache.ClipmapPanningVarr.Shadow.Virtual.Cache.DebugSkipDynamicPageInvalidationVarr.Shadow.Virtual.Cache.DeformableMeshesInvalidateVarr.Shadow.Virtual.Cache.InvalidateUseHZBVarr.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRangeVarr.Shadow.Virtual.Cache.StaticSeparateVarr.Shadow.Virtual.Clipmap.FirstCoarseLevelVarr.Shadow.Virtual.Clipmap.FirstLevelVarr.Shadow.Virtual.Clipmap.LastCoarseLevelVar