r.Shadow.Virtual.Clipmap.ZRangeScale
r.Shadow.Virtual.Clipmap.ZRangeScale is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.Clipmap.ZRangeScale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Scale of the clipmap level depth range relative to the radius. Should generally be at least 10 or it will result in excessive cache invalidations.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.Clipmap.ZRangeScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.Cache.StaticSeparateVarr.Shadow.Virtual.Clipmap.FirstCoarseLevelVarr.Shadow.Virtual.Clipmap.FirstLevelVarr.Shadow.Virtual.Clipmap.LastCoarseLevelVarr.Shadow.Virtual.Clipmap.LastLevelVarr.Shadow.Virtual.Clipmap.UseConservativeCullingVarr.Shadow.Virtual.ContactShadowLengthVarr.Shadow.Virtual.CullBackfacingPixelsVarr.Shadow.Virtual.DebugSkipMergePhysicalVarr.Shadow.Virtual.EnableVarr.Shadow.Virtual.ForceOnlyVirtualShadowMapsVarr.Shadow.Virtual.ForcePerLightShadowMaskClearVar