r.Shadow.Virtual.Clipmap.FirstCoarseLevel
r.Shadow.Virtual.Clipmap.FirstCoarseLevel is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.Clipmap.FirstCoarseLevel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
First level of the clipmap to mark coarse pages for. Lower values allow higher resolution coarse pages near the camera but increase total page counts.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.Clipmap.FirstCoarseLevel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.Cache.DebugSkipDynamicPageInvalidationVarr.Shadow.Virtual.Cache.DeformableMeshesInvalidateVarr.Shadow.Virtual.Cache.DrawInvalidatingBoundsVarr.Shadow.Virtual.Cache.InvalidateUseHZBVarr.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRangeVarr.Shadow.Virtual.Cache.StaticSeparateVarr.Shadow.Virtual.Clipmap.FirstLevelVarr.Shadow.Virtual.Clipmap.LastCoarseLevelVarr.Shadow.Virtual.Clipmap.LastLevelVarr.Shadow.Virtual.Clipmap.UseConservativeCullingVarr.Shadow.Virtual.Clipmap.ZRangeScaleVarr.Shadow.Virtual.ContactShadowLengthVar