r.Shadow.Virtual.Clipmap.LastCoarseLevel
r.Shadow.Virtual.Clipmap.LastCoarseLevel is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.Clipmap.LastCoarseLevel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Last level of the clipmap to mark coarse pages for. Higher values provide dense clipmap data for a longer radius but increase total page counts.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.Clipmap.LastCoarseLevel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.Cache.DrawInvalidatingBoundsVarr.Shadow.Virtual.Cache.InvalidateUseHZBVarr.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRangeVarr.Shadow.Virtual.Cache.StaticSeparateVarr.Shadow.Virtual.Clipmap.FirstCoarseLevelVarr.Shadow.Virtual.Clipmap.FirstLevelVarr.Shadow.Virtual.Clipmap.LastLevelVarr.Shadow.Virtual.Clipmap.UseConservativeCullingVarr.Shadow.Virtual.Clipmap.ZRangeScaleVarr.Shadow.Virtual.ContactShadowLengthVarr.Shadow.Virtual.CullBackfacingPixelsVarr.Shadow.Virtual.DebugSkipMergePhysicalVar