r.Shadow.Virtual.Clipmap.LastLevel
r.Shadow.Virtual.Clipmap.LastLevel is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.Clipmap.LastLevel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Last level of the virtual climap. Indirectly determines radius the clipmap can cover.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.Clipmap.LastLevel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.Cache.InvalidateUseHZBVarr.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRangeVarr.Shadow.Virtual.Cache.StaticSeparateVarr.Shadow.Virtual.Clipmap.FirstCoarseLevelVarr.Shadow.Virtual.Clipmap.FirstLevelVarr.Shadow.Virtual.Clipmap.LastCoarseLevelVarr.Shadow.Virtual.Clipmap.UseConservativeCullingVarr.Shadow.Virtual.Clipmap.ZRangeScaleVarr.Shadow.Virtual.ContactShadowLengthVarr.Shadow.Virtual.CullBackfacingPixelsVarr.Shadow.Virtual.DebugSkipMergePhysicalVarr.Shadow.Virtual.EnableVar