r.Shadow.Virtual.OnePassProjection
r.Shadow.Virtual.OnePassProjection is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.OnePassProjection does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Single pass projects all local VSMs culled with the light grid. Used in conjunction with clustered deferred shading.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.OnePassProjection 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.MergePhysicalUsingIndirectVarr.Shadow.Virtual.NonNanite.BatchVarr.Shadow.Virtual.NonNanite.IncludeInCoarsePagesVarr.Shadow.Virtual.NonNanite.UseHZBVarr.Shadow.Virtual.NonNaniteVSMVarr.Shadow.Virtual.NormalBiasVarr.Shadow.Virtual.OnePassProjection.MaxLightsPerPixelVarr.Shadow.Virtual.PageDilationBorderSizeDirectionalVarr.Shadow.Virtual.PageDilationBorderSizeLocalVarr.Shadow.Virtual.ResolutionLodBiasDirectionalVarr.Shadow.Virtual.ResolutionLodBiasLocalVarr.Shadow.Virtual.ShowClipmapStatsVar