r.Shadow.Virtual.OnePassProjection.MaxLightsPerPixel
r.Shadow.Virtual.OnePassProjection.MaxLightsPerPixel is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.OnePassProjection.MaxLightsPerPixel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Maximum lights per pixel that get full filtering when using one pass projection and clustered shading.Generally set to 8 (32bpp), 16 (64bpp) or 32 (128bpp). Lower values require less transient VRAM during the lighting pass.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.OnePassProjection.MaxLightsPerPixel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.NonNanite.BatchVarr.Shadow.Virtual.NonNanite.IncludeInCoarsePagesVarr.Shadow.Virtual.NonNanite.UseHZBVarr.Shadow.Virtual.NonNaniteVSMVarr.Shadow.Virtual.NormalBiasVarr.Shadow.Virtual.OnePassProjectionVarr.Shadow.Virtual.PageDilationBorderSizeDirectionalVarr.Shadow.Virtual.PageDilationBorderSizeLocalVarr.Shadow.Virtual.ResolutionLodBiasDirectionalVarr.Shadow.Virtual.ResolutionLodBiasLocalVarr.Shadow.Virtual.ShowClipmapStatsVarr.Shadow.Virtual.ShowStatsVar