UEConsole Commands
VariableConsole VariableRenderer

r.Shadow.Virtual.OnePassProjection.MaxLightsPerPixel

r.Shadow.Virtual.OnePassProjection.MaxLightsPerPixel is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.OnePassProjection.MaxLightsPerPixel does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

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Maximum lights per pixel that get full filtering when using one pass projection and clustered shading.Generally set to 8 (32bpp), 16 (64bpp) or 32 (128bpp). Lower values require less transient VRAM during the lighting pass.

Usage

Unreal console (open with ~)
> r.Shadow.Virtual.OnePassProjection.MaxLightsPerPixel 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r