r.Shadow.WholeSceneShadowCacheMb
r.Shadow.WholeSceneShadowCacheMb is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.WholeSceneShadowCacheMb does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Amount of memory that can be spent caching whole scene shadows. ShadowMap allocations in a single frame can cause this to be exceeded.
Usage
Unreal console (open with ~)
> r.Shadow.WholeSceneShadowCacheMb 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.UseHZBVarr.Shadow.Virtual.VisualizeVarr.Shadow.Virtual.Visualize.AdvancedVarr.Shadow.Virtual.Visualize.DumpLightNamesCmdr.Shadow.Virtual.Visualize.LayoutVarr.Shadow.Virtual.Visualize.LightNameVarr.Shadow.WholeSceneShadowUnbuiltInteractionThresholdVarr.ShadowQualityVarr.ShowMaterialDrawEventsVarr.ShowPrecomputedVisibilityCellsVarr.ShowRelevantPrecomputedVisibilityCellsVarr.ShowShaderCompilerWarningsVar