r.ShowRelevantPrecomputedVisibilityCells
r.ShowRelevantPrecomputedVisibilityCells is a console variable in Unreal Engine 5 (UE5). See what r.ShowRelevantPrecomputedVisibilityCells does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If not zero, draw relevant precomputed visibility cells only.
Usage
Unreal console (open with ~)
> r.ShowRelevantPrecomputedVisibilityCells 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.Visualize.LightNameVarr.Shadow.WholeSceneShadowCacheMbVarr.Shadow.WholeSceneShadowUnbuiltInteractionThresholdVarr.ShadowQualityVarr.ShowMaterialDrawEventsVarr.ShowPrecomputedVisibilityCellsVarr.ShowShaderCompilerWarningsVarr.SimpleForwardShadingVarr.SkeletalMesh.KeepMobileMinLODSettingOnDesktopVarr.SkeletalMesh.LODMaterialReferenceVarr.SkeletalMesh.StripMinLodDataDuringCookingVarr.SkeletalMeshLODBiasVar