r.ShowMaterialDrawEvents
r.ShowMaterialDrawEvents is a console variable in Unreal Engine 5 (UE5). See what r.ShowMaterialDrawEvents does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to emit a draw event around every mesh draw call with information about the assets used. Introduces severe CPU and GPU overhead when enabled, but useful for debugging.
Usage
Unreal console (open with ~)
> r.ShowMaterialDrawEvents 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.Visualize.DumpLightNamesCmdr.Shadow.Virtual.Visualize.LayoutVarr.Shadow.Virtual.Visualize.LightNameVarr.Shadow.WholeSceneShadowCacheMbVarr.Shadow.WholeSceneShadowUnbuiltInteractionThresholdVarr.ShadowQualityVarr.ShowPrecomputedVisibilityCellsVarr.ShowRelevantPrecomputedVisibilityCellsVarr.ShowShaderCompilerWarningsVarr.SimpleForwardShadingVarr.SkeletalMesh.KeepMobileMinLODSettingOnDesktopVarr.SkeletalMesh.LODMaterialReferenceVar