r.SkinCache.NumTangentIntermediateBuffers
r.SkinCache.NumTangentIntermediateBuffers is a console variable in Unreal Engine 5 (UE5). See what r.SkinCache.NumTangentIntermediateBuffers does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
How many intermediate buffers to use for intermediate results while doing Recompute Tangents; more may allow the GPU to overlap compute jobs.
Usage
Unreal console (open with ~)
> r.SkinCache.NumTangentIntermediateBuffers 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkinCache.DebugVarr.SkinCache.DefaultBehaviorVarr.SkinCache.MaxDispatchesPerCmdListVarr.SkinCache.MaxRayTracingPrimitivesPerCmdListVarr.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdatesVarr.SkinCache.ModeVarr.SkinCache.PrintMemorySummaryVarr.SkinCache.RayTracingUseTransientForScratchVarr.SkinCache.RecomputeTangentsVarr.SkinCache.RecomputeTangentsParallelDispatchVarr.SkinCache.SceneMemoryLimitInMBVarr.SkipRedundantTransformUpdateVar