r.SkinCache.RecomputeTangents
r.SkinCache.RecomputeTangents is a console variable in Unreal Engine 5 (UE5). See what r.SkinCache.RecomputeTangents does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
This option enables recomputing the vertex tangents on the GPU. Can be changed at runtime, requires both r.SkinCache.CompileShaders=1 and r.SkinCache.Mode=1 0: off 1: on, forces all skinned object to Recompute Tangents 2: on, only recompute tangents on skinned objects who ticked the Recompute Tangents checkbox(default)
Usage
Unreal console (open with ~)
> r.SkinCache.RecomputeTangents 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkinCache.MaxRayTracingPrimitivesPerCmdListVarr.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdatesVarr.SkinCache.ModeVarr.SkinCache.NumTangentIntermediateBuffersVarr.SkinCache.PrintMemorySummaryVarr.SkinCache.RayTracingUseTransientForScratchVarr.SkinCache.RecomputeTangentsParallelDispatchVarr.SkinCache.SceneMemoryLimitInMBVarr.SkipRedundantTransformUpdateVarr.SkyAtmosphereVarr.SkyAtmosphere.AerialPerspective.DepthTestVarr.SkyAtmosphere.AerialPerspectiveLUT.DepthVar