r.SkinCache.MaxRayTracingPrimitivesPerCmdList
r.SkinCache.MaxRayTracingPrimitivesPerCmdList is a console variable in Unreal Engine 5 (UE5). See what r.SkinCache.MaxRayTracingPrimitivesPerCmdList does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Maximum amount of primitives which are batched together into a single command list to fix potential TDRs.
Usage
Unreal console (open with ~)
> r.SkinCache.MaxRayTracingPrimitivesPerCmdList 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkinCache.AllowDupedVertsForRecomputeTangentsVarr.SkinCache.CaptureVarr.SkinCache.CompileShadersVarr.SkinCache.DebugVarr.SkinCache.DefaultBehaviorVarr.SkinCache.MaxDispatchesPerCmdListVarr.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdatesVarr.SkinCache.ModeVarr.SkinCache.NumTangentIntermediateBuffersVarr.SkinCache.PrintMemorySummaryVarr.SkinCache.RayTracingUseTransientForScratchVarr.SkinCache.RecomputeTangentsVar