r.SkinCache.PrintMemorySummary
r.SkinCache.PrintMemorySummary is a console variable in Unreal Engine 5 (UE5). See what r.SkinCache.PrintMemorySummary does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Print break down of memory usage. 0: off (default), 1: print when out of memory, 2: print every frame
Usage
Unreal console (open with ~)
> r.SkinCache.PrintMemorySummary 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkinCache.DefaultBehaviorVarr.SkinCache.MaxDispatchesPerCmdListVarr.SkinCache.MaxRayTracingPrimitivesPerCmdListVarr.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdatesVarr.SkinCache.ModeVarr.SkinCache.NumTangentIntermediateBuffersVarr.SkinCache.RayTracingUseTransientForScratchVarr.SkinCache.RecomputeTangentsVarr.SkinCache.RecomputeTangentsParallelDispatchVarr.SkinCache.SceneMemoryLimitInMBVarr.SkipRedundantTransformUpdateVarr.SkyAtmosphereVar