UEConsole Commands
VariableConsole VariableRenderer

r.SkinCache.RecomputeTangentsParallelDispatch

r.SkinCache.RecomputeTangentsParallelDispatch is a console variable in Unreal Engine 5 (UE5). See what r.SkinCache.RecomputeTangentsParallelDispatch does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

This option enables parallel dispatches for recompute tangents. 0: off (default), triangle pass is interleaved with vertex pass, requires resource barriers in between. 1: on, batch triangle passes together, resource barrier, followed by vertex passes together, cost more memory.

Usage

Unreal console (open with ~)
> r.SkinCache.RecomputeTangentsParallelDispatch 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r