r.SkinCache.DefaultBehavior
r.SkinCache.DefaultBehavior is a console variable in Unreal Engine 5 (UE5). See what r.SkinCache.DefaultBehavior does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Default behavior if all skeletal meshes are included/excluded from the skin cache. If Support Ray Tracing is enabled on a mesh, will force inclusive behavior on that mesh. Exclusive ( 0): All skeletal meshes are excluded from the skin cache. Each must opt in individually. Inclusive ( 1): All skeletal meshes are included into the skin cache. Each must opt out individually. (default)
Usage
Unreal console (open with ~)
> r.SkinCache.DefaultBehavior 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkeletalMeshLODRadiusScaleVarr.SkeletalMeshReductionModuleVarr.SkinCache.AllowDupedVertsForRecomputeTangentsVarr.SkinCache.CaptureVarr.SkinCache.CompileShadersVarr.SkinCache.DebugVarr.SkinCache.MaxDispatchesPerCmdListVarr.SkinCache.MaxRayTracingPrimitivesPerCmdListVarr.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdatesVarr.SkinCache.ModeVarr.SkinCache.NumTangentIntermediateBuffersVarr.SkinCache.PrintMemorySummaryVar