r.SSR.MaxRoughness
r.SSR.MaxRoughness is a console variable in Unreal Engine 5 (UE5). See what r.SSR.MaxRoughness does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Allows to override the post process setting ScreenSpaceReflectionMaxRoughness. It defines until what roughness we fade the screen space reflections, 0.8 works well, smaller can run faster. (Useful for testing, no scalability or project setting) 0..1: use specified max roughness (overrride PostprocessVolume setting) -1: no override (default)
Usage
Unreal console (open with ~)
> r.SSR.MaxRoughness 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SSGI.SkyDistanceVarr.SSGI.TerminateCertainRayVarr.SSProfilesPreIntegratedTextureForceUpdateVarr.SSProfilesPreIntegratedTextureResolutionVarr.SSR.ExperimentalDenoiserVarr.SSR.HalfResSceneColorVarr.SSR.QualityVarr.SSR.StencilVarr.SSR.TemporalVarr.SSS.Burley.AlwaysUpdateParametersFromSeparableVarr.SSS.Burley.BilateralFilterKernelFunctionTypeVarr.SSS.Burley.EnableProfileIdCacheVar