r.SSR.Quality
r.SSR.Quality is a console variable in Unreal Engine 5 (UE5). See what r.SSR.Quality does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use screen space reflections and at what quality setting. (limits the setting in the post process settings which has a different scale) (costs performance, adds more visual realism but the technique has limits) 0: off (default) 1: low (no glossy) 2: medium (no glossy) 3: high (glossy/using roughness, few samples) 4: very high (likely too slow for real-time)
Usage
Unreal console (open with ~)
> r.SSR.Quality 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SSGI.TerminateCertainRayVarr.SSProfilesPreIntegratedTextureForceUpdateVarr.SSProfilesPreIntegratedTextureResolutionVarr.SSR.ExperimentalDenoiserVarr.SSR.HalfResSceneColorVarr.SSR.MaxRoughnessVarr.SSR.StencilVarr.SSR.TemporalVarr.SSS.Burley.AlwaysUpdateParametersFromSeparableVarr.SSS.Burley.BilateralFilterKernelFunctionTypeVarr.SSS.Burley.EnableProfileIdCacheVarr.SSS.Burley.MinGenerateMipsTileCountVar