r.StaticMesh.StripMinLodDataDuringCooking
r.StaticMesh.StripMinLodDataDuringCooking is a console variable in Unreal Engine 5 (UE5). See what r.StaticMesh.StripMinLodDataDuringCooking does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If non-zero, data for Static Mesh LOD levels below MinLOD will be discarded at cook time
Usage
Unreal console (open with ~)
> r.StaticMesh.StripMinLodDataDuringCooking 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SSS.ScaleVarr.StaticMesh.DisableThreadedBuildVarr.StaticMesh.EnableSaveGeneratedLODsInPackageVarr.StaticMesh.KeepMobileMinLODSettingOnDesktopVarr.StaticMesh.MinLodQualityLevelVarr.StaticMesh.StripDistanceFieldDataDuringLoadVarr.StaticMesh.UpdateMeshLODGroupSettingsAtLoadVarr.StaticMeshLODDistanceScaleVarr.StencilForLODDitherVarr.StencilLODModeVarr.StrataVarr.Strata.BytesPerPixelVar