s.AllowLevelRequestsWhileAsyncLoadingInMatch
s.AllowLevelRequestsWhileAsyncLoadingInMatch is a console variable in Unreal Engine 5 (UE5). See what s.AllowLevelRequestsWhileAsyncLoadingInMatch does, its values, and how to use this cvar in the Unreal console below.
Category: Sound · Namespace:
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Enables level streaming requests while async loading (of anything) while the match is already in progress and no loading screen is up.
Usage
Unreal console (open with ~)
> s.AllowLevelRequestsWhileAsyncLoadingInMatch 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in s
s.AllowUnversionedContentInEditorVars.AsyncLoadingPrecachePriorityVars.AsyncLoadingThreadEnabledVars.AsyncLoadingTimeLimitVars.AsyncLoadingUseFullTimeLimitVars.ContinuouslyIncrementalGCWhileLevelsPendingPurgeVars.DebugPackageNamesVars.EditorLoadPrecacheSizeKBVars.EnforcePackageCompatibleVersionCheckVars.EventDrivenLoaderEnabledVars.FlushStreamingOnExitVars.ForceGCAfterLevelStreamedOutVar