Slate.MaxSVGAtlasPagesBeforeFlush
Slate.MaxSVGAtlasPagesBeforeFlush is a console variable in Unreal Engine 5 (UE5). See what Slate.MaxSVGAtlasPagesBeforeFlush does, its values, and how to use this cvar in the Unreal console below.
Category: Slate · Namespace:
slateHelp
The number of atlas textures created and used before we flush the cache if a texture atlas is full
Usage
Unreal console (open with ~)
> Slate.MaxSVGAtlasPagesBeforeFlush 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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