Slate.OutlineFontRenderMethod
Slate.OutlineFontRenderMethod is a console variable in Unreal Engine 5 (UE5). See what Slate.OutlineFontRenderMethod does, its values, and how to use this cvar in the Unreal console below.
Category: Slate · Namespace:
slateHelp
Changes the render method for outline fonts. 0 = freetype does everything and generates a bitmap for the base glyph (default). 1 = We override the freetype rasterizer. Can help with some rendering anomalies on complicated fonts.
Usage
Unreal console (open with ~)
> Slate.OutlineFontRenderMethod 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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