t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding
t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding is a console variable in Unreal Engine 5 (UE5). See what t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding does, its values, and how to use this cvar in the Unreal console below.
Category: Timer · Namespace:
tHelp
The maximum length a frame can be (in seconds) to be considered for FPS chart binning (default 1.0s; no maximum length if <= 0.0)
Usage
Unreal console (open with ~)
> t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in t
t.DumpHitches.AllThreadsVart.FPSChart.DoCsvProfileVart.FPSChart.ExcludeIdleTimeVart.FPSChart.InterestingFrameratesVart.FPSChart.OpenFolderOnDumpVart.FPSChart.RoundFPSBeforeBinningVart.HitchDeadTimeWindowVart.HitchFrameTimeThresholdVart.HitchVersusNonHitchRatioVart.IdleWhenNotForegroundVart.MaxFPSVart.OverrideFPSVar