UEConsole Commands
VariableConsole VariableTimer

t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding

t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding is a console variable in Unreal Engine 5 (UE5). See what t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding does, its values, and how to use this cvar in the Unreal console below.

Category: Timer · Namespace: t

Help

The maximum length a frame can be (in seconds) to be considered for FPS chart binning (default 1.0s; no maximum length if <= 0.0)

Usage

Unreal console (open with ~)
> t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in t